% This data is distributed under the terms of the Open Data Commons Attribution License (ODC-By) v1.0 - See more at: http://opendatacommons.org/licenses/by/1-0/ @Article{OJWT_2019v6i1n02_Roberts, title = {The Design of a Gamification Algorithm in a Music Practice Application}, author = {Steven Frazier-Roberts and Cathryn Peoples}, journal = {Open Journal of Web Technologies (OJWT)}, issn = {2199-188X}, year = {2019}, volume = {6}, number = {1}, pages = {16--30}, url = {http://nbn-resolving.de/urn:nbn:de:101:1-2018122318343712132047}, urn = {urn:nbn:de:101:1-2018122318343712132047}, publisher = {RonPub}, bibsource = {RonPub}, abstract = {Keeping track of pupils' progress across different instruments and lessons, and what they are meant to be practicing, can be challenging. The typical solution is to use a book in which teachers write notes and pupils record practice. This can, however, easily be lost or become illegible. Furthermore, music education and self-directed practice is one area of education which is not widely gamified, with gamification describing a technique that drives specific human behaviors, motivates users, and has proven success in influencing learning. An application could therefore be created to respond to these needs by recording and tracking music practice whilst also gamifying student learning. An algorithm which accommodates these requirements is presented in this paper.} }